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const std = @import("std");
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const xlib = @import("x11/xlib.zig");
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const Client = @import("client.zig").Client;
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pub const Layout = struct {
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symbol: []const u8,
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arrange_fn: ?*const fn (*Monitor) void,
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};
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// TODO: Make clearer, document? refactor?
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pub const Pertag = struct {
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curtag: u32 = 1,
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prevtag: u32 = 1,
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nmasters: [10]i32 = [_]i32{1} ** 10,
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mfacts: [10]f32 = [_]f32{0.55} ** 10,
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sellts: [10]u32 = [_]u32{0} ** 10,
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ltidxs: [10][5]?*const Layout = [_][5]?*const Layout{.{ null, null, null, null, null }} ** 10,
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showbars: [10]bool = [_]bool{true} ** 10,
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};
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// TODO: Make clearer, document? refactor?
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pub const Monitor = struct {
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lt_symbol: [16]u8 = std.mem.zeroes([16]u8),
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mfact: f32 = 0.55,
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nmaster: i32 = 1,
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num: i32 = 0,
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bar_y: i32 = 0,
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mon_x: i32 = 0,
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mon_y: i32 = 0,
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mon_w: i32 = 0,
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mon_h: i32 = 0,
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win_x: i32 = 0,
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win_y: i32 = 0,
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win_w: i32 = 0,
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win_h: i32 = 0,
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gap_inner_h: i32 = 0,
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gap_inner_v: i32 = 0,
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gap_outer_h: i32 = 0,
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gap_outer_v: i32 = 0,
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scroll_offset: i32 = 0,
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sel_tags: u32 = 0,
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sel_lt: u32 = 0,
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tagset: [2]u32 = .{ 1, 1 },
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show_bar: bool = true,
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top_bar: bool = true,
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clients: ?*Client = null,
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sel: ?*Client = null,
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stack: ?*Client = null,
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next: ?*Monitor = null,
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bar_win: xlib.Window = 0,
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lt: [5]?*const Layout = .{null} ** 5,
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pertag: Pertag = .{},
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};
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// NOTE: `monitors` and `selected_monitor` will soon be removed, they will
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// move to `WindowManager` fields in a future refactor step. All new
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// code should prefer receiving a `*Monitor` or `?*Monitor` as a parameter
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// rather than reaching into these globals directly.
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pub var monitors: ?*Monitor = null;
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pub var selected_monitor: ?*Monitor = null;
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var allocator: std.mem.Allocator = undefined;
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/// Must be called once before any other function in this module.
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pub fn init(alloc: std.mem.Allocator) void {
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allocator = alloc;
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}
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/// Allocates and zero-initialises a new `Monitor`.
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pub fn create() ?*Monitor {
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const mon = allocator.create(Monitor) catch return null;
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mon.* = Monitor{};
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return mon;
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}
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/// Frees a monitor previously returned by `create`.
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pub fn destroy(mon: *Monitor) void {
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allocator.destroy(mon);
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}
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/// Returns the monitor whose bar window or client matches `win`, falling
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/// back to a pointer-position query when `win` is the root window.
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///
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/// `display` and `root` are passed explicitly rather than cached in module
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/// state, this keeps ownership clear and avoids a stale-pointer hazard.
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pub fn window_to_monitor(display: *xlib.Display, root: xlib.Window, win: xlib.Window) ?*Monitor {
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if (win == root) {
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var root_x: c_int = undefined;
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var root_y: c_int = undefined;
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var dummy_win: xlib.Window = undefined;
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var dummy_int: c_int = undefined;
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var dummy_uint: c_uint = undefined;
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if (xlib.XQueryPointer(display, root, &dummy_win, &dummy_win, &root_x, &root_y, &dummy_int, &dummy_int, &dummy_uint) != 0) {
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return rect_to_monitor(root_x, root_y, 1, 1);
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}
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}
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var current = monitors;
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while (current) |monitor| {
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if (monitor.bar_win == win) return monitor;
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current = monitor.next;
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}
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const client = @import("client.zig").window_to_client(monitors, win);
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if (client) |found_client| {
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return found_client.monitor;
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}
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return selected_monitor;
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}
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/// Returns the monitor with the greatest intersection area with the given
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/// rectangle, or `selected_monitor` if no intersection is found.
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pub fn rect_to_monitor(x: i32, y: i32, width: i32, height: i32) ?*Monitor {
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var result = selected_monitor;
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var max_area: i32 = 0;
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var current = monitors;
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while (current) |monitor| {
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const intersect_x = @max(0, @min(x + width, monitor.win_x + monitor.win_w) - @max(x, monitor.win_x));
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const intersect_y = @max(0, @min(y + height, monitor.win_y + monitor.win_h) - @max(y, monitor.win_y));
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const area = intersect_x * intersect_y;
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if (area > max_area) {
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max_area = area;
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result = monitor;
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}
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current = monitor.next;
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}
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return result;
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}
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/// Returns the next or previous monitor relative to `selected_monitor`.
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///
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/// Positive `direction` moves forward through the linked list (wrapping to
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/// the head); negative moves backward (wrapping to the tail).
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///
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// TODO:
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// - Change direction to an enum/enum_literal
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// - Rename function
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pub fn dir_to_monitor(direction: i32) ?*Monitor {
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var target: ?*Monitor = null;
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if (direction > 0) {
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target = if (selected_monitor) |current| current.next else null;
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if (target == null) {
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target = monitors;
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}
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} else if (selected_monitor == monitors) {
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// Already at head, walk to tail.
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var last = monitors;
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while (last) |iter| {
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if (iter.next == null) {
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target = iter;
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break;
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}
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last = iter.next;
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}
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} else {
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// Walk until we find the node just before selected_monitor.
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var previous = monitors;
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while (previous) |iter| {
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if (iter.next == selected_monitor) {
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target = iter;
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break;
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}
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previous = iter.next;
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}
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}
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return target;
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}
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