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const std = @import("std");
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const client_mod = @import("../client.zig");
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const monitor_mod = @import("../monitor.zig");
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const tiling = @import("tiling.zig");
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const Client = client_mod.Client;
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const Monitor = monitor_mod.Monitor;
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pub const layout = monitor_mod.Layout{
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.symbol = "[#]",
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.arrange_fn = grid,
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};
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pub fn grid(monitor: *Monitor) void {
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var client_count: u32 = 0;
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var current = client_mod.next_tiled(monitor.clients);
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while (current) |_| : (current = client_mod.next_tiled(current.?.next)) {
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client_count += 1;
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}
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if (client_count == 0) return;
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const gap_outer_h = monitor.gap_outer_h;
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const gap_outer_v = monitor.gap_outer_v;
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const gap_inner_h = monitor.gap_inner_h;
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const gap_inner_v = monitor.gap_inner_v;
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if (client_count == 1) {
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const client = client_mod.next_tiled(monitor.clients).?;
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tiling.resize(
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client,
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monitor.win_x + gap_outer_v,
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monitor.win_y + gap_outer_h,
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monitor.win_w - 2 * gap_outer_v - 2 * client.border_width,
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monitor.win_h - 2 * gap_outer_h - 2 * client.border_width,
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false,
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);
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return;
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}
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const cols: u32 = @intFromFloat(@ceil(@sqrt(@as(f64, @floatFromInt(client_count)))));
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const rows: u32 = @intFromFloat(@ceil(@as(f64, @floatFromInt(client_count)) / @as(f64, @floatFromInt(cols))));
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const total_horizontal_gaps = 2 * gap_outer_v + gap_inner_v * @as(i32, @intCast(cols - 1));
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const total_vertical_gaps = 2 * gap_outer_h + gap_inner_h * @as(i32, @intCast(rows - 1));
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const available_width = monitor.win_w - total_horizontal_gaps;
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const available_height = monitor.win_h - total_vertical_gaps;
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const cell_width: i32 = @divTrunc(available_width, @as(i32, @intCast(cols)));
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const cell_height: i32 = @divTrunc(available_height, @as(i32, @intCast(rows)));
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var index: u32 = 0;
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current = client_mod.next_tiled(monitor.clients);
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while (current) |client| : (current = client_mod.next_tiled(client.next)) {
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const row = index / cols;
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const col = index % cols;
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const is_last_row = row == rows - 1;
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const windows_in_last_row = client_count - (rows - 1) * cols;
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var x: i32 = undefined;
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var y: i32 = undefined;
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var width: i32 = undefined;
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var height: i32 = undefined;
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if (is_last_row and windows_in_last_row < cols) {
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const last_row_col = index % cols;
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const last_row_gaps = 2 * gap_outer_v + gap_inner_v * @as(i32, @intCast(windows_in_last_row - 1));
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const last_row_available = monitor.win_w - last_row_gaps;
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const last_row_cell_width = @divTrunc(last_row_available, @as(i32, @intCast(windows_in_last_row)));
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x = monitor.win_x + gap_outer_v + @as(i32, @intCast(last_row_col)) * (last_row_cell_width + gap_inner_v);
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y = monitor.win_y + gap_outer_h + @as(i32, @intCast(row)) * (cell_height + gap_inner_h);
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width = last_row_cell_width - 2 * client.border_width;
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height = cell_height - 2 * client.border_width;
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} else {
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x = monitor.win_x + gap_outer_v + @as(i32, @intCast(col)) * (cell_width + gap_inner_v);
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y = monitor.win_y + gap_outer_h + @as(i32, @intCast(row)) * (cell_height + gap_inner_h);
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width = cell_width - 2 * client.border_width;
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height = cell_height - 2 * client.border_width;
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}
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tiling.resize(client, x, y, width, height, false);
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index += 1;
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}
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}
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