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const std = @import("std");
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const client_mod = @import("../client.zig");
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const monitor_mod = @import("../monitor.zig");
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const xlib = @import("../x11/xlib.zig");
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const tiling = @import("tiling.zig");
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const Client = client_mod.Client;
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const Monitor = monitor_mod.Monitor;
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pub const layout = monitor_mod.Layout{
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.symbol = "[S]",
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.arrange_fn = scroll,
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};
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pub fn scroll(monitor: *Monitor) void {
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var client_count: u32 = 0;
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var current = client_mod.next_tiled(monitor.clients);
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while (current) |_| : (current = client_mod.next_tiled(current.?.next)) {
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client_count += 1;
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}
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if (client_count == 0) return;
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const gap_outer_h = monitor.gap_outer_h;
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const gap_outer_v = monitor.gap_outer_v;
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const gap_inner_v = monitor.gap_inner_v;
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const visible_count: u32 = @intCast(@max(1, monitor.nmaster));
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const available_width = monitor.win_w - 2 * gap_outer_v;
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const available_height = monitor.win_h - 2 * gap_outer_h;
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const total_gaps = gap_inner_v * @as(i32, @intCast(if (visible_count > 1) visible_count - 1 else 0));
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const window_width = @divTrunc(available_width - total_gaps, @as(i32, @intCast(visible_count)));
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var x_pos: i32 = monitor.win_x + gap_outer_v - monitor.scroll_offset;
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const y_pos: i32 = monitor.win_y + gap_outer_h;
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const height = available_height;
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var index: u32 = 0;
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current = client_mod.next_tiled(monitor.clients);
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while (current) |client| : (current = client_mod.next_tiled(client.next)) {
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const window_right = x_pos + window_width;
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const screen_left = monitor.win_x;
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const screen_right = monitor.win_x + monitor.win_w;
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const is_visible = window_right > screen_left and x_pos < screen_right;
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if (is_visible) {
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tiling.resize(
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client,
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x_pos,
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y_pos,
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window_width - 2 * client.border_width,
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height - 2 * client.border_width,
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false,
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);
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} else {
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tiling.resize_client(
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client,
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-2 * window_width,
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y_pos,
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window_width - 2 * client.border_width,
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height - 2 * client.border_width,
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);
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}
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x_pos += window_width + gap_inner_v;
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index += 1;
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}
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}
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pub fn get_scroll_step(monitor: *Monitor) i32 {
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const gap_outer_v = monitor.gap_outer_v;
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const gap_inner_v = monitor.gap_inner_v;
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const visible_count: u32 = @intCast(@max(1, monitor.nmaster));
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const available_width = monitor.win_w - 2 * gap_outer_v;
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const total_gaps = gap_inner_v * @as(i32, @intCast(if (visible_count > 1) visible_count - 1 else 0));
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const window_width = @divTrunc(available_width - total_gaps, @as(i32, @intCast(visible_count)));
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return window_width + gap_inner_v;
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}
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pub fn get_max_scroll(monitor: *Monitor) i32 {
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var client_count: u32 = 0;
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var current = client_mod.next_tiled(monitor.clients);
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while (current) |_| : (current = client_mod.next_tiled(current.?.next)) {
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client_count += 1;
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}
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const visible_count: u32 = @intCast(@max(1, monitor.nmaster));
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if (client_count <= visible_count) return 0;
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const scroll_step = get_scroll_step(monitor);
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const scrollable = client_count - visible_count;
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return scroll_step * @as(i32, @intCast(scrollable));
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}
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pub fn get_window_index(monitor: *Monitor, target: *Client) ?u32 {
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var index: u32 = 0;
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var current = client_mod.next_tiled(monitor.clients);
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while (current) |client| : (current = client_mod.next_tiled(client.next)) {
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if (client == target) return index;
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index += 1;
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}
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return null;
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}
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pub fn get_target_scroll_for_window(monitor: *Monitor, target: *Client) i32 {
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const index = get_window_index(monitor, target) orelse return 0;
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if (index == 0) return 0;
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const scroll_step = get_scroll_step(monitor);
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const max_scroll = get_max_scroll(monitor);
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const target_scroll = scroll_step * @as(i32, @intCast(index));
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return @min(target_scroll, max_scroll);
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}
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