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pub mod normie;
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pub mod tiling;
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use x11rb::protocol::xproto::Window;
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pub struct GapConfig {
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pub inner_horizontal: u32,
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pub inner_vertical: u32,
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pub outer_horizontal: u32,
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pub outer_vertical: u32,
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}
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pub const TILING: &str = "tiling";
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pub const NORMIE: &str = "normie";
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pub const FLOATING: &str = "floating";
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pub fn layout_from_str(s: &str) -> Result<Box<dyn Layout>, String> {
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match s.to_lowercase().as_str() {
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TILING => Ok(Box::new(tiling::TilingLayout)),
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NORMIE | FLOATING => Ok(Box::new(normie::NormieLayout)),
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_ => Err(format!("Unknown layout: {}", s)),
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}
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}
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pub fn next_layout(current_name: &str) -> &'static str {
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match current_name {
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TILING => NORMIE,
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NORMIE => TILING,
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_ => TILING,
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}
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}
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pub trait Layout {
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fn arrange(
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&self,
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windows: &[Window],
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screen_width: u32,
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screen_height: u32,
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gaps: &GapConfig,
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) -> Vec<WindowGeometry>;
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fn name(&self) -> &'static str;
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}
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pub struct WindowGeometry {
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pub x_coordinate: i32,
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pub y_coordinate: i32,
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pub width: u32,
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pub height: u32,
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}
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