const std = @import("std"); const client_mod = @import("../client.zig"); const monitor_mod = @import("../monitor.zig"); const tiling = @import("tiling.zig"); const Client = client_mod.Client; const Monitor = monitor_mod.Monitor; pub const layout = monitor_mod.Layout{ .symbol = "[#]", .arrange_fn = grid, }; pub fn grid(monitor: *Monitor) void { var client_count: u32 = 0; var current = client_mod.next_tiled(monitor.clients); while (current) |_| : (current = client_mod.next_tiled(current.?.next)) { client_count += 1; } if (client_count == 0) return; const gap_outer_h = monitor.gap_outer_h; const gap_outer_v = monitor.gap_outer_v; const gap_inner_h = monitor.gap_inner_h; const gap_inner_v = monitor.gap_inner_v; if (client_count == 1) { const client = client_mod.next_tiled(monitor.clients).?; tiling.resize( client, monitor.win_x + gap_outer_v, monitor.win_y + gap_outer_h, monitor.win_w - 2 * gap_outer_v - 2 * client.border_width, monitor.win_h - 2 * gap_outer_h - 2 * client.border_width, false, ); return; } const cols: u32 = @intFromFloat(@ceil(@sqrt(@as(f64, @floatFromInt(client_count))))); const rows: u32 = @intFromFloat(@ceil(@as(f64, @floatFromInt(client_count)) / @as(f64, @floatFromInt(cols)))); const total_horizontal_gaps = 2 * gap_outer_v + gap_inner_v * @as(i32, @intCast(cols - 1)); const total_vertical_gaps = 2 * gap_outer_h + gap_inner_h * @as(i32, @intCast(rows - 1)); const available_width = monitor.win_w - total_horizontal_gaps; const available_height = monitor.win_h - total_vertical_gaps; const cell_width: i32 = @divTrunc(available_width, @as(i32, @intCast(cols))); const cell_height: i32 = @divTrunc(available_height, @as(i32, @intCast(rows))); var index: u32 = 0; current = client_mod.next_tiled(monitor.clients); while (current) |client| : (current = client_mod.next_tiled(client.next)) { const row = index / cols; const col = index % cols; const is_last_row = row == rows - 1; const windows_in_last_row = client_count - (rows - 1) * cols; var x: i32 = undefined; var y: i32 = undefined; var width: i32 = undefined; var height: i32 = undefined; if (is_last_row and windows_in_last_row < cols) { const last_row_col = index % cols; const last_row_gaps = 2 * gap_outer_v + gap_inner_v * @as(i32, @intCast(windows_in_last_row - 1)); const last_row_available = monitor.win_w - last_row_gaps; const last_row_cell_width = @divTrunc(last_row_available, @as(i32, @intCast(windows_in_last_row))); x = monitor.win_x + gap_outer_v + @as(i32, @intCast(last_row_col)) * (last_row_cell_width + gap_inner_v); y = monitor.win_y + gap_outer_h + @as(i32, @intCast(row)) * (cell_height + gap_inner_h); width = last_row_cell_width - 2 * client.border_width; height = cell_height - 2 * client.border_width; } else { x = monitor.win_x + gap_outer_v + @as(i32, @intCast(col)) * (cell_width + gap_inner_v); y = monitor.win_y + gap_outer_h + @as(i32, @intCast(row)) * (cell_height + gap_inner_h); width = cell_width - 2 * client.border_width; height = cell_height - 2 * client.border_width; } tiling.resize(client, x, y, width, height, false); index += 1; } }